Character Lab

Everything our base character can do, live — read from the model file itself. Load a new GLB and every section runs on it, with no deploy.

Model: president_boxy.glb (live)

How one file becomes every character

The whole cast — the protagonist and the three advisors — is this one file. Nothing is modelled per game.

  1. Clone — each character is its own copy: own skeleton, own materials, own animation mixer.
  2. Dress — colours, garments, headwear, hair, beard and face are data (an “appearance”), built in code on the bones.
  3. Seat — minifig proportions, rounded voxel blocks, arms hung straight.
  4. Animate — the clips in the file, plus breathing, glances, blinks and expressions layered live.

What the file contains

Reading the model…

For the animator

“Load a GLB…” (top right) runs any file through every section right here, without a deploy. New clips appear under Every clip by name; the bone names must stay as they are for the wardrobe and faces to attach.